The Beginning of a Great Adventure and King Safety and f2
The five elements of bughouse:
1. King safety
2. Material
3.Strategy
4.Tactics
5. Time
I would say that at the lower levels, everyone seems as if they are trying to disprove one of these principles. At the higher levels, there is a lot of excellence in all of these. Some players would include coordination. I think that in general, my style requires less coordination. I have decided to take a random game and show how these principles decide the result:
In this game, time was certainly a factor, but so was material and king safety. We won on time in this position:
Black (on the left board) made a mistake early on. Here he plays d6 instead of the necessary e6:
Here we trade pawns on d6. I play Bc4 and he plays Be6. This is another mistake. He should play Qe7+ first. Qe7 is often a great resource when the f-pawn is attacked. Note that Be6 and the subsequent trade leaves c8 undefended:
Here he plays Qf6 instead of @f7. Pawns are great for attack and defense. Queens can be chased around:

Here he plays Q@g6. I thought his best chance to defuse the attack was 1.Qxf7+ Rxf7 2.Q@e8+ Q@f8 3.Qxf8+. I like my partner's attack on e3:
If I get more material, my attack can win. If I don't get material, I am threatening Qxb7, and Black has a hard time repairing his position:
I win one queen and trade off the other won. Black tries to start an attack. I am pretty safe as long as I play Kf2 instead of Kg1. This is a rare case where coming up is correct. Note that my rook defends f2:
Black checks on b6 and takes my knight on f7. My king is still pretty safe, and I can take on d8:
My partner now trades like mad for no reason. I make a mistake by playing @f4 which loses a pawn instead of @f3, which is safe.
Rxf3+ looks scary. If after gxf3, if he gets a knight, I can still run to e1. He might sacrifice a queen or a rook on g2, but I think its a longshot:
He sacrificed a pawn on g3 to open up h2. He checks from h2 and I block on g2. Yes he is going to sacrifice his queen. Meanwhile my partner is attacking again:
He sacrifices a pawn on h3 and I take it, which is a mistake. If he gets a knight, he can play N@g5+ Kg2 Q@h3+ Kf7 Qxg3+, which isn't mate, but it's ugly:
He is now in time trouble. He plays @g4 and I take. He then plays B@e8, which it prevents me from playing Q@e8+. I missed that I could also play Qf6+ next move. Maybe Q@e7 was better for him:
So I play R@f3, not realizing that f6 is attacked enough times. He plays Qh6+ and I play N@h5. He has put another defender on f6, but I have put on another attacker:
He plays @f5 to defend. I play Rxf5. This is a crude move, and probably unsound, but I want to break through before my partner loses on time:
In time trouble, my opponent gives up the queen. I am now threatening N@g5+:
Here I had the chance to play @g3+. He would have to either give up the rook and or lose tempo. I am pretty safe because he only has the queen. Finally my partner has more time:
So I put in the knight at g6 and he takes with the rook. Then I take with the pawn. It is in this position that he runs out of time:

















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