The Five Principles of Bughouse
The five elements of bughouse:
1. King safety
2. Material
3.Strategy
4.Tactics
5. Time
I would say that at the lower levels, everyone seems as if they are trying to disprove one of these principles. At the higher levels, there is a lot of excellence in all of these. Some players would include coordination. I think that in general, my style requires less coordination. I have decided to take a random game and show how these principles decide the result:
Looking at the result, it looks like my partop (white on the right board) violated the principle of king safety:
So this occurred:
Partop has tried to get some play with R@b8+, but to no avail. It is only one check. While knights can be used to defend g2, there is nothing for partop to take control of h3:
White throws a check with N@d6. This violates the principle of material. It helps me (white on the left board) and only gains one second which is in no way important:
Here on the right board, Black plays Bxd6. It turns out that Black has a mate.
I didn't see the forced mate for Black on the right board, but there is one. Note that if white plays Kg4 and Black plays Nf6+, white can then play exf6, so that is not the answer:
with g6+, Black makes a mistake:
On the left board, black will give up a rook. He doesn't really have to, but he is in time trouble:
So then on the right board, Black plays R@g8+ and @g7#. It all goes back to where he traded pawns instead of defending!
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